The online racing simulator
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Flame CZE
S3 licensed
Moderator
Does it work if you escape the slash character as ^s ? I haven't tested it myself, I don't even know if escaping works in this direction as well.
Flame CZE
S3 licensed
Moderator
You have to buy an S3 license through this website: https://www.lfs.net/shop/licenseselect
Flame CZE
S3 licensed
Moderator
Sorry, my mistake, I meant 0.7F.
Flame CZE
S3 licensed
Moderator
I think the issue is that it seems to be only visual and you can't feel it in FFB, as Luan_Racer wrote.
Flame CZE
S3 licensed
Moderator
If you think it's the update breaking it, try running 0.5F and see if it happens there too.
Flame CZE
S3 licensed
Moderator
Quote from Aldo Wijaya Akbar :Oct 06 16:53:46 LFS : 0.7G
Oct 06 16:53:46 timer resolution 1 ms
...

Was this AFTER your game has crashed? If not then wait for it to crash and see the log file again.
Flame CZE
S3 licensed
Moderator
Copy & paste the contents of the file in a post here.
Flame CZE
S3 licensed
Moderator
Share the contents of the deb.log file in your LFS folder, maybe there's a hint.
Flame CZE
S3 licensed
Moderator
Sure it's possible, you should be able to start an online host in-game or use the dedicated server if you find the download somewhere.
Flame CZE
S3 licensed
Moderator
1.mandula
2.bandula
3.calendula
4.specdula
5.bodam
6.Peat Botcher
7.niko buntola
....
99999.WildStyle
Version 2
Flame CZE
S3 licensed
Moderator
Version 2 includes realistic backing texture of speedo and tacho gauges and baked in ambient occlusion of dashboard elements.

Before / after:



Detail of the new gauges:


...and a little detail, which are movable light switch buttons in the center console:

Last edited by Flame CZE, .
Flame CZE
S3 licensed
Moderator
Ask RudiTurbo
Flame CZE
S3 licensed
Moderator
Baked in ambient occlusion testing

Flame CZE
S3 licensed
Moderator
I've made some progress on realistic dashboard gauge textures. Here's an LFS vs real life comparison of speedo and tacho:


Vehicle Mod Worksheet
Flame CZE
S3 licensed
Moderator
I have created a spreadsheet which may be useful when creating a vehicle mod so you can keep track of the things that are already in place and what still needs to be done.

There are checkboxes in the leftmost column to keep track of the stuff that is done in your LFS Editor. The "Progress" indicator in the header shows how many of the items are done.

You should be able to create a copy to your Google Drive folder by choosing File - Make a copy.

Let me know if there's something missing or something could be improved Smile

Blank sheet: https://docs.google.com/spreadsheets/d/1mV6_3vhfhiNjrQhTeluIlDYHoAERRlaw-qV1pWaTeg0/edit?usp=sharing

Preview:

Last edited by Flame CZE, .
Flame CZE
S3 licensed
Moderator
If it's already published then you can't change it back to private - this is by design to prevent people from making their public mods private after it's been reviewed. You will have to delete the mod and submit it again under a different name.
Flame CZE
S3 licensed
Moderator
Quote from Racon :I think maybe REO is restricted to working only in the lobby screen? I've tried spamming it before, during and after an in-race restart (ie no lobby) without it changing the race order. I ended up using JRR packets to move people around on the grid instead... but you need to buffer them somewhere else to avoid collisions.

You need to listen for race start vote action packet and do it in there, as the InSim docs say.


// If you are sending an IS_REO in game, you should send it when you receive the SMALL_VTA
// informing you that the Vote Action (VOTE_END / VOTE_RESTART / VOTE_QUALIFY) is about
// to take place. Any IS_REO received before the SMALL_VTA is sent will be ignored.

Flame CZE
S3 licensed
Moderator
There is a reason for that. You can read the full explanation from Scawen by following the link a few posts above.
Flame CZE
S3 licensed
Moderator
What do you mean by jumping indicator?
Flame CZE
S3 licensed
Moderator
You can request to change it in your account details page, then you have to wait 7 days before you can change it to your new address.

Full explanation here: https://www.lfs.net/forum/thread/111994-Removal-of-WEB-password-and-GAME-password - see section "If you do not have access to your registered email account:"
Flame CZE
S3 licensed
Moderator
I think that these quotes should answer your question:

Quote from Scawen :You know I can't answer that until it's ready.

I have learned that I can't predict the future.

Quote from Scawen :As mentioned, some important things are simply not done yet. Also, at some point I need to build a public version, actually exporting everything from the development version into a publicly releasable folder. Even that will take me a few days, probably a week by the time I've added some code support to help me build a clean version a few times during the testing stages. To move from a development version to release isn't simply a matter of declaring it ready. It's a careful process of exporting and encrypting the necessary files, possibly stored a bit differently from the current public version. It's not a big deal, I'm just trying to illustrate that there isn't a version to release yet, even if it was ready which it isn't. Ya right

Flame CZE
S3 licensed
Moderator
You can read through the LFS Editor pages in the LFS Manual: https://en.lfsmanual.net/wiki/LFS_Editor - there are guides and video tutorials that can help you.
Flame CZE
S3 licensed
Moderator
Where are those chat messages coming from? Is it a 3rd party program?
FGED GREDG RDFGDR GSFDG